STEVE HERTIG SERIES:

Fractime Shadows (Part 5)

Fractime Shadows (Part 5)

Steve Hertig

Steve Hertig

John Mackinac and Scott learn the machine's first officer has escaped and now commands forces threatening humanity from its own past. With the help of a forsaken part of the Family, John and Scott journey back over 65 million years to the Cretaceous Period in a daring attempt to stop an alternative evolutionary path for Earth’s humanity. (ver 2.0)Fractime’s story tells of key times surrounding the Universal War, a conflict pitting humanity against machine and itself throughout time..John Mackinac and Scott learn the machine's first officer has escaped and now commands forces threatening humanity from its own past. With the help of a forsaken part of the Family, John and Scott journey back over 65 million years to the Cretaceous Period in a daring attempt to stop an alternative evolutionary path for Earth’s humanity. (ver 2.0)
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Fractime Symmetry (Part 1)

Fractime Symmetry (Part 1)

Steve Hertig

Steve Hertig

The NGA's Agent Scott enlists John Mackinac’s help in unravelling the truth behind a time-inconsistent artifact (TIA) discovered on the island of Martinique in 2052. Using technology developed by a top-secret NGA research group, Mackinac and Scott trek across the multiverse to discover if the TIA proves terrorists also have this technology. (ver 2.0)Fractime’s story tells of key times surrounding the Universal War, a conflict pitting humanity against machine and itself throughout time.The NGA's Agent Scott enlists John Mackinac’s help in unravelling the truth behind a time-inconsistent artifact (TIA) discovered on the island of Martinique in 2052. Using technology developed by a top-secret NGA research group, Mackinac and Scott trek across the multiverse to discover if the TIA proves terrorists also have this technology (ver 2.0)
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Fractime Legend (Part 4)

Fractime Legend (Part 4)

Steve Hertig

Steve Hertig

John Mackinac learns that the creation of a space-time rip threatens the multiverse with increasing instabilities, dangerous paradox loops and disastrous changes to the Family’s past and future. Mackinac and Scott travel over a billion years into the past to the center of the Milky Way, to discover the truth behind the legend, stop the impending rip and restore the Family’s timeline. (ver 2.0)Fractime’s story tells of key times surrounding the Universal War, a conflict pitting humanity against machine and itself throughout time.John Mackinac learns that the creation of a space-time rip during their attack on the ancient machine ship threatens the multiverse with increasing instabilities, dangerous paradox loops and disastrous changes to the Family’s past and future. Scott and John must travel over a billion years into the past to the center of the Milky Way, and a ship built by the first enemy of the machines to discover the truth behind the legend, stop the impending rip and restore the Family’s timeline. (ver 2.0)
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Fractime Equilibrium (Part 6)

Fractime Equilibrium (Part 6)

Steve Hertig

Steve Hertig

When John Mackinac discovers a single surviving derelict machine ship near the center of the galaxy, the ship's AI gambles on a bold plan for another chance to conquer the multiverse. It begins with destabilizing the Higgs field and pushes all humanity to the brink of annihilation unless John Mackinac along with the crew of the Family's new timeship can find it. (ver 2.0)Fractime’s story tells of key times surrounding the Universal War, a conflict pitting humanity against machine and itself throughout time.When John Mackinac discovers a single surviving derelict machine ship near the center of the galaxy, the ship's AI gambles on a bold plan for another chance to conquer the multiverse. It begins with destabilizing the Higgs field and pushes all humanity to the brink of annihilation unless John Mackinac along with the crew of the Family's new timeship can find it. (ver 2.0)
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Fractime Sojourn (Part 2)

Fractime Sojourn (Part 2)

Steve Hertig

Steve Hertig

When John Mackinac stumbles upon a means to stop the enemy entering his universe involving the reversal of the Earth’s magnetic poles, an ancient and secretive society, the Family, comes to the NGA’s aid in this seemingly impossible feat. The Family, citing an archaic legend, enlists John to their cause claiming he is the key to ending the Universal War. (ver 2.0)Fractime’s story tells of key times surrounding the Universal War, a conflict pitting humanity against machine and itself throughout time.When John Mackinac stumbles upon a means to stop the enemy entering his universe involving the reversal of the Earth’s magnetic poles, an ancient and secretive society, the Family, comes to the NGA’s aid in this seemingly impossible feat. The Family, citing an archaic legend, enlists John to their cause claiming he is the key to ending the Universal War. (ver 2.0)
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Fractime Symmetry (Part 1)

Fractime Symmetry (Part 1)

Steve Hertig

Steve Hertig

The NGA's Agent Scott enlists John Mackinac’s help in unravelling the truth behind a time-inconsistent artifact (TIA) discovered on the island of Martinique in 2052. Using technology developed by a top-secret NGA research group, Mackinac and Scott trek across the multiverse to discover if the TIA proves terrorists also have this technology.
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Fractime Prophesy (Part 3)

Fractime Prophesy (Part 3)

Steve Hertig

Steve Hertig

With allies in adjacent universes facing certain defeat, John Mackinac and Scott uncovers an ancient machine ship, hidden between universes that is intent on destroying all organic life but has recruited humanity to win its Universal War. John and Scott must somehow destroy the ship to save the rest of humanity before the machines can escape. (ver 2.0)Fractime’s story tells of key times surrounding the Universal War, a conflict pitting humanity against machine and itself throughout time.With allies in adjacent universes facing certain defeat, John Mackinac and Scott uncovers an ancient machine ship, hidden between universes that is intent on destroying all organic life but has recruited humanity to win its Universal War. John and Scott must somehow destroy the ship to save the rest of humanity before the machines can escape. (ver 2.0)
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